Interview: DECEIVER’s Evan Todd
Set amidst the impending doom of a cyberpunk city, DECEIVER invites players to hurtle spider drones at everything in sight (including enemy heads) in an attempt to gain enough resources to survive. On a deeper level, Helvetica Scenario developer Evan Todd embeds the game with philosophical scenarios, asking players to ponder their circumstances; I chatted with Evan (a Kickstarter campaign in full swing), noting his keen attention to visual detail, dedication to a unique narrative framework, and connection to the Handmade movement.