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Interview: K’NOSSOS’ Nikola Vetnić

on October 1, 2017

Using a 2D abstract expressionist style, Svarun Entertainment has been building K’NOSSOS for some time, honing the adventure into the cosmos while maintaining a sci-fi edge that reels in players. I chatted with developer Nikola Vetnić on his project’s quirks and triumphs, noting the game’s novel feel and exploratory freedom.

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Interview: Copper Dreams’ Hannah Williams

on September 25, 2017

Copper Dreams transports players to a cyberpunk world of corporate war and horror far from Earth. The party-based isometric CRPG from Whalenought Studios employs unique, nuanced mechanics, and I chatted with dev Hannah Williams on the novelties of the project.

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Interview: Neofeud’s Christian Miller

on September 19, 2017

Neofeud falls into the category of games that impress via content and process, as Silver Spook Games, comprised of a single developer (Christian Miller), has created a cyberpunk dystopian point-and-click adventure that uses a unique art style to explore larger themes through a gritty narrative. On the eve of the game’s release, I chatted with Christian on his project and its larger themes.

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Interview: Empyre: Lords of the Sea Gates’ John Randall

on September 14, 2017

Any fan of isometric games should take notice that Empyre: Lords of the Sea Gates releases soon, an alternate reality title taking place in an industrial 1911 experiencing environmental distress. I chatted with Creative Director John Randall for insight into his goals and process, concealing no small amount of excitement for the Coin Operated Games release.

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Interview: My Eyes On You Development Team

on September 6, 2017

With a reality that changes in response to in-game decisions, Storymind Entertainment’s My Eyes On You takes third-person 3D mysteries in a unique direction, dropping players into an alternate-reality Chicago filled with carnival culture and murder. With development pushing ahead, I chatted with the team on the project and their content creation process.

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