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Interview: Redeemer’s Dmitry Kachkov

on August 1, 2017

Under development by the Russia-based Sobaka Studio, Redeemer puts players in the shoes of Vasily, a former elite operative who has escaped to the relative safety of a monastery, only to be forced to punch, hack, and blast through a murky past. I spoke with developer Dmitry Kachkov on the project and its nuances, focusing on the fact that as an action title, having the right game feel becomes paramount.

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Interview: Children of Morta’s Javid Najibzadeh

on July 28, 2017

As a pixel-art family epic roguelike adventure game, Children of Morta brings the creative satisfaction of a ’90s console title, adding 21st century sensibilities. With multiple playable characters and lush environs in crisis, the game has buzz, and I chatted with Javid Najibzadeh of Dead Mage regarding his take on things.

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Interview: Conarium’s Onur Samli

on July 23, 2017

For supernatural/Cthulhu mythos adventure game fans, Zoetrope Interactive‘s release of Conarium adds an insightful and well-turned chapter to existing canon, taking players on a voyage of madness, ancient artifacts, and strange devices; I chatted with developer Onur Samli on the many development facets that brought the project to life.

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Interview: Disco Elysium Team

on July 19, 2017

Anyone with a keen eye for truly literary RPGs should be drooling at the trailer for Disco Elysium (formerly titled No Truce With The Furies), a police procedural isometric with sci-fi/fantasy overtones under development by ZA/UM. With input from Art Director Aleksander Rostov and Lead Designer Robert Kurvitz, the team chatted with me on their project. (note: the game’s name changed in early 2018, so I have left NTWTF as the project abbreviation in questions and answers)

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Interview: Orphan’s Brandon Goins

on July 13, 2017

For the uninitiated, Orphan takes players on a journey through the mountains and coal mines of Appalachia during an alien invasion. As a platformer that guides a child through the chaos of a night filled with madness, the game received funding from a successful Kickstarter campaign, and I chatted with developer Brandon Goins on his project.

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