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Interview: Doctor Kvorak’s Obliteration Game’s Richard & Lin Bang

on July 12, 2017

The ability to try new concepts and play around with novel ideas makes indie gaming a garden in which innovation happens, and Doctor Kvorak’s Obliteration Game certainly meets all such criteria, involving aliens, cosmic intrigue, high stakes, and chickens in spacesuits. Developers Lin and Richard Bang have been hard at work on their project (which releases later this month), and we discussed everything from madmen to map editors.

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Interview: Eon Break’s Artyom Vorobyov

on July 3, 2017

Indie games strive to hit all the pleasure center buttons, and Glad Rock‘s sci-fi platformer Eon Break mixes neon 1980s art stylings with a 1940s dieselpunk world featuring Nikola Tesla (and it only gets wilder from there). With a Kickstarter campaign in full swing, developer Artyom Vorobyov chatted with me on the various facets of the ambitious project.

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Interview: Where the Water Tastes Like Wine’s Johnnemann Nordhagen

on June 22, 2017

Featuring tales from a multitude of writers, Dim Bulb Games has been turning heads with Where the Water Tastes Like Wine, a bleak American folk tale about traveling, sharing stories, and surviving manifest destiny. The unique narration style caught my eye, and I chatted with studio founder Johnnemann Nordhagen on the tapestry he’s weaving.

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Interview: COLUMNAE’s Jovan Vesić

on June 13, 2017

Developed by Moonburnt, a Belgrade-based three person studio, COLUMNAE: A Past Under Construction guides players through a nonlinear journey in a post-apocalyptic steampunk world. With the game consisting of eight chapters and a demo already available, I chatted with multitalented developer Jovan Vesić on the project and his artistic sensibilities.

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Interview: The Captain’s Peter Hedin

on June 9, 2017

Sysiac Games brings a unique twist on the classic pixel-art adventure game with The Captain, a title being developed with help from Indie Fund, and I talked with Peter Hedin, the graphics and sound half of the team, regarding the look and feel of the project, along with the challenges of quirky space exploration.

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