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Interview: Broken Roads’ Craig Ritchie

on October 1, 2019

The upcoming debut title from indie studio Drop Bear Bytes, Broken Roads should draw the interest of any Fallout/Wasteland fans. With gorgeous art and isometric sensibilities steering the conversation, I spoke with Founder & Game Director Craig Ritchie on his post-apocalyptic work and Australian locale.

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Interview: Space Wreck’s Martins Ceplis

on September 25, 2019

Space Wreck, influenced by classic isometric RPGs like Fallout and Arcanum, vaults players into a touch-and-go salvage operation on a derelict starship. With a focus on choice-fueled roleplaying and multiple solution methods, I chatted up dev Martins Ceplis of Pahris Entertainment SIA on the creative drive propelling his work.

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Interview: Vagrus: The Riven Realms Dev Team

on September 7, 2019

A post-apocalyptic fantasy RPG, Vagrus: The Riven Realms invites players to lead a traveling company across a dark continent. With crew management, a branching narrative, and turn-based combat as key focus points, I chatted with the Lost Pilgrims Studio devs on their journey to build a forsaken land devastated by a cataclysm. Also, check out the current Fig campaign.

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Interview: Zealot Dev Team

on September 3, 2019

Inviting gamers into a world based on Slavic mythology, Zealot provides the kind of pixel art action adventure play that unites a retro feel with modern engines. Propelled by a religious need to cleanse the land and eradicate heretics, the protagonist answers a religious call to arms and becomes a one-man wrecking crew. I chatted with Prime Cut Games devs João Almada and Vasco Mariano on the nuances of their fallen priest and his holy mission.

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Interview: Born Punk’s Falko von Falkner

on August 8, 2019

Born Punk drops players into a point-and-click cyberpunk sci-fi adventure, drawing its pixel art style from ’90s classics. Following Eevi, a former corporate hacker infected by a rogue AI, the narrative begins with a return to humble beginnings and evolves into a conspiracy across the Danish island of Bornholm. I chatted with Insert Disk 22 founder Falko von Falkner on the finer points of his work, noting the specifics of the created universe and the larger project goals.

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