Interview: Signalis’ Alex Zwerger
on May 18, 2018
As a third-person survival horror experience using low-poly 3D models and 2D sprites to create pixel-perfect visuals, rose-engine‘s Signalis makes aesthetic choices that turn heads and create intrigue. Remote, snow-covered planet? Check. Ruins of an underground labor camp? Check. Cosmic[…]↓ Read the rest of this entry…