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Interview: Transmogrify’s Andrew Strauch

on June 13, 2018

Tasked with escaping from a facility filled with strange creatures, Transmogrify hands players an experimental device that morphs enemies into puzzle solutions; with a Kickstarter effort underway and inspiration coming from Calvin and Hobbes, I chatted with developer Andrew Strauch on the finer points of his work. Also, check out the demo.

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Interview: Feudal Alloy’s Eva Balikova

on May 23, 2018

For lovers of quirky animation with an organic feel, look no further than Feudal Alloy, a sidescrolling metroidvania RPG that sports a fish as the protagonist. But a fish piloting a suit of robotic armor. With a medieval landscape in a curiously low-tech setting (if you ignore the lasers, rotating knives, bombs, etc). Also, note that conversations happen by way of animated speech bubbles. As such, I chatted up dev Eva Balikova, noting the unique art elements of the game’s huge, interconnected world.

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Interview: Sol705’s Patricio Land

on May 21, 2018

A throwback to ’90s point-and-click adventure games, Sol705 combines a variety of art styles with South American sci-fi ambiance. With multiple languages supported and music to boot, I chatted with developer Patricio Land on his project and the current Kickstarter campaign.

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Interview: Signalis’ Alex Zwerger

on May 18, 2018

As a third-person survival horror experience using low-poly 3D models and 2D sprites to create pixel-perfect visuals, rose-engine‘s Signalis makes aesthetic choices that turn heads and create intrigue. Remote, snow-covered planet? Check. Ruins of an underground labor camp? Check. Cosmic horror? Check. Thanks go out to developer Alex Zwerger for chatting me up and fielding my varied questions, and a suggestion to readers: if you don’t already have the word ‘retrotech’ in your vocabulary, add it. (more…)

Interview: ITTA’s Jacob Williams

on May 14, 2018

A twin-stick adventure through fast-paced macabre beauty, developer Jacob Williams’ ITTA combines the horrors and triumphs of living with the joys of fighting bizarre enemies. With Armor Games Studios on board as the publisher, I chatted with Jacob on his process and the underlying themes that drive his work.

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