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Interview: Gyre: Nova State’s Dwayne Rudy

on March 29, 2018

Including crafting, bio-steampunk, and procedural locations/content in a dynamically created narrative, Evodant Interactive’s Gyre: Nova State has a Kickstarter campaign running and a unique claim to fame with the Toska Polynarrative Engine™ driving the game’s storyline. With a team that includes veteran devs from across the industry, I checked in with CEO/CTO Dwayne Rudy on the world the studio is creating and the technology behind the project.

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Interview: Coffee Crisis’s Zack Manko

on March 27, 2018

With two playable baristas in a classic beat ’em up, Coffee Crisis represents the deep love held for the pixel sidescrollers of the ’90s, pitting gamers against extraterrestrial beings that attempt to steal java and jams, not to mention the internet… with the team hard at work on the PC (Windows, Mac, Linux) version of the title, I chatted up Mega Cat Studios co-founder Zack Manko.

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Interview: The New World’s Vince D. Weller

on March 23, 2018

Inspired by Heinlein’s Orphans of the Sky, Iron Tower Studio’s Colony Ship (formerly titled The New World) stands as a turn-based generation ship RPG with a style that should turn the heads of sci-fi purists and Fallout fans alike. With striking concept art and the team’s highly detailed updates in mind, I chatted with lead designer Vince D. Weller on the project’s finer points.

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Interview: Death Trash’s Stephan Hövelbrinks

on March 21, 2018

For lovers of pixel art, post-apocalyptic settings, and fast-paced combat, dark humor and grotesque cyberpunk survival combine to make Death Trash a project that blows minds and inspires a following. I chatted with Stephan Hövelbrinks, the force behind the game’s design, art, and coding, noting his attention to detail and careful crafting of features.

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Interview: The American Dream’s Nicholas McDonnell

on March 15, 2018

Every so often, a game trailer hits me with an aesthetic so pure, so exact, that I sit back and think: Damn. That’s spot on. People are going to go bananas for that. Clearly, Samurai Punk inspires said feelings with The American Dream, a game it describes as, ‘a satirical virtual reality trip through a 1950’s world’s fair where you learn to live your life with guns.’ As a Midwesterner living in turbulent times, I find myself connecting to the absurdity of the project, and these things in mind, I chatted with Director/Artist Nicholas McDonnell.

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