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Interview: Newt One Dev Team

on February 19, 2018

Created by DevNAri developers Ari Carrillo and Dev Jana, the musical platformer Newt One hangs its hat on nonviolent play and an aura of friendly difficulty that seems altogether too rare in gaming. Players follow Newt and Curno through a world that has fallen into the Great Slumber, and I chatted with the team on the project (which released this Valentine’s Day).

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Interview: The Poisoned Pawn’s Mat Van Rhoon

on February 11, 2018

Developed by independent collective Chaotic Fusion in association with Big Finish Games, The Poisoned Pawn – A Tex Murphy Adventure combines film noir  with dystopian sci fi, and as the team (Mat Van Rhoon – Producer/Game design, Holger Kreetz – Design Lead, Darren Sebire – Programming and Integrations Lead, Karen Corthouts – 3D / 2D design and art) spins yarns in the ashes of World War III, I asked Mat to pull back the curtain a bit, and we chatted on the goals and mindsets behind the project.

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Interview: RITE of ILK’s Alanay Çekiç

on February 1, 2018

A co-op game that sends two kids into the unknown on behalf of their people, Turtleneck Studios’ RITE of ILK combines collaborative play and beautiful environments, already garnering game award recognition while turning heads. I chatted with Creative Director Alanay Çekiç on his process and project goals.

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Interview: Beat the Game’s Cemre Ozkurt

on January 29, 2018

Straight from a landscape in an audiophile’s dream, Beat the Game combines adventure, sound mixing, and unusual recording mechanics to provide surreal gaming experience, and Worm Animation’s Art Director Cemre Ozkurt treated me to a conversation, not to mention a piece of interview exclusive art (see the image between the first and second questions, aka Kumadam_Scene_03). Side note, there will be a 15% off Steam sale for the game on Jan 29, Feb 5, Feb 15, and Feb 19.

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Interview: Hazelnut Bastille’s Dennis Varvaro

on January 23, 2018

As a metroidvania game drawing from the feel of the iconic titles of yesteryear, Hazelnut Bastille brings an immediately-accessible level of polish to the table. Having played and enjoyed the demo, I chatted with developer Dennis Varvaro on his process and the challenges being tackled by Aloft Studio.

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