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Interview: Dreamscaper Dev Team

on June 19, 2019

A roguelite from Afterburner Studios, Dreamscaper invites players to unlock the power of sleep and deal with nightmares in levels that take a steep dive into the protagonist’s personal history. With deep combat and a journey through the shifting unconscious in mind, I chatted with the dev team (Ian Cofino, Robert Taylor, Paul Svoboda, Dale North) on the themes and ideas driving their work.

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Interview: Strangers – Awaken’s Ryan Kwak

on May 15, 2019

Strangers – Awaken unites magic-battle-royale sensibilities with an RPG experience, inviting players to brew their own spells across a wide platform base (PC, Mac, Linux, Mobile). With a focus on gamification leading to fast-paced play and a Kickstarter launching, I chatted with Ryan Kwak (CEO and President at Uriverse, Inc.) on his ambitious project goals.

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Interview: Beacon Dev Team

on April 19, 2019

As games in early release go, few have turned heads like Monothetic‘s frenetic sci-fi top-down roguelike, Beacon. Taking place on an alien world with an addictive play style, gamers dive into a CRISPR wet dream of DNA harvesting, with clones integrating and adapting enemy traits into upcoming incarnations of the protagonist. With a substantial content patch releasing this weekend, I chatted with Kiefen Zipf (CEO / 3d Art) and Taychin Dunnvatanachit (Creative Director) to get a behind-the-scenes view of the dev process. Special thanks to Joseph Russell for his coordinating efforts.

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Interview: Lonesome Dev Team

on March 19, 2019

A third-person low-poly western-themed action RPG, Golden Axe Games’ Lonesome brings an eye-catching aesthetic to fast-paced gameplay. With a recent demo garnering well-deserved attention, I caught up with devs Tobias Schnackenberg and Dennis Dubiel and chatted them up on the creative thrust of their project.

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Interview: Senescent Link’s Brave Ghost

on March 5, 2019

In development by a single dev, 2d ARPG Senescent Link brings a pixel art feel to a cryogenic awakening, dropping gamers into a labyrinth-of-secrets scenario in which players sneak, hack, and fight their way out of an abandoned facility. With a Kickstarter campaign and a demo still to come, I chatted with Brave Ghost on the thought process behind the project.

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