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Interview: Deliver Us The Moon’s Jordy Velasquez

on January 16, 2018

By way of graphics that evoke nostalgia and a sense of urgency perpetuated by puzzles, a lack of oxygen, and a backstory of global failure, Deliver Us The Moon has caught the eye of the indie community, catapulting players into a do-or-die space mission; at time of writing, no release date has yet been determined, and I chatted with KeokeN Interactive developer Jordy Velasquez on his goals for the project and the challenges therein.

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Interview: Epic Loon’s Maxime Lagache

on January 3, 2018

As a twisted love affair with the life of a movie-buff ’90s nerd, Epic Loon combines unusual platformer mechanics with parodies/homages to cult classics and some odd breeds of aliens. The game gets back to basement couch basics, providing for solid battle mode gameplay in addition to a single player experience, and I chatted with developer Maxime Lagache on the game’s bizarre quirks…

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Interview: Skelattack’s David Stanley

on December 14, 2017

Playing as an enchanted skeleton answering the call of a dungeon alarm bell, gamers will find lore, camaraderie, and magic in Skelattack, a platformer releasing early in 2018. With plenty of Generation X nostalgia on the table and a hero made of bones for a protagonist, I had plenty to chat about with developer David Stanley.

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Interview: No Place for Bravery Development Team

on December 5, 2017

As a pixel-styled action RPG that drops players into beautiful, if rocky, high-concept fantasy, No Place for Bravery draws an audience with its aesthetic alone, but its deep focus on character and the truths of human nature explores a space we need more to see more of, and I chatted with dev Matheus Queiroz and the team at Glitch Factory on their nuanced thoughts for the project, moving ahead.

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Interview: A Near Dawn’s Leonid Pilchin

on November 10, 2017

As a visual novel following Seattle-based attorney Sam Nichols, A Near Dawn drops players into a legal thriller packed with multinational corporate conspiracy. I chatted with dev Leonid Pilchin on his current Kickstarter campaign and the aesthetic genre challenges facing the project.

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